Comics as Learning Medium During the Covid-19 Pandemic

Authors

  • Very Hendra Saputra Universitas Teknokrat Indonesia
  • Donaya Pasha Universitas Teknokrat Indonesia

Keywords:

Learning Media, Comic, R&D-4D, Covid-19

Abstract

This development research aims to develop products in the form of learning media which are packaged in the form of digital comics. The development method used is R & D-4D and comic design using Adobe Pothoshop and Comic Life software. Then to test the feasibility of the media, validation was carried out regarding the material and design. The development of learning media in the form of digital comics aims to facilitate teachers and students in the learning process and parents of students in accompanying their children to study at home during the Covid-19 pandemic. This research succeeded in developing comic learning media based on the scientific approach for class students. IV on the material around the rectangle in jpg and pdf format, so that it can be accessed via Android-based mobile phones. The percentage of validation test design experts and material experts was 81.667% and 83.571%. This shows that the media developed is suitable for use as learning media.

Author Biographies

Very Hendra Saputra, Universitas Teknokrat Indonesia

Mathematich Education Department, Faculty of Education and Teacher

Donaya Pasha, Universitas Teknokrat Indonesia

Information System Departement, Faculty of Engineering and Computer Science

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Published

2021-02-01

Issue

Section

Articles